#ifndef DEFS_H
#define DEFS_H

#define DEBUG_MODE

enum class ObjectType {
    NONE,
    OBJECT_SCREEN,
    OBJECT_WORLD,
    ENEMY
};

enum class Anchor {
    NONE,
    TOP_LEFT, TOP_CENTER, TOP_RIGHT,
    CENTER_LEFT, CENTER, CENTER_RIGHT,
    BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT,
};
#endif // DEFS_H
